Aug 21, 2006, 09:22 AM // 09:22
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#1
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Lesson 1 - Meditation of the Reaper
Ok...I have played the Imperial Sanctum mission so many times now, and I enjoy it, so occaisonally I will go over there to see if anyone needs help...
There is one thins about the people playing this mission which really gets on my nerves...that is, the lack of knowledge about Shiro's skill, Meditation of the Reaper. I don't know if I'm preaching to the converted on this forum but I hope that some players may read this and learn something.
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Meditation of the Reaper
Skill. For 30 Seconds, Shiro meditates and absorbs the next 700 damage. When this skill ends, Shiro steals 20 health from all foes for each second this skill was active.
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The recurring problem with people fighting Shiro is that they don't kill him fast enough. Read it... You have 2 choices:
Either:
1. Everyone runs away for 30 seconds until he comes out of it. FAR away.
or
2. You deal him his 700 damage VERY quickly, if he is only meditating for 5 seconds, that's 100 health he will steal from everyone. Guildwiki suggests elementalists use an echoed Celestial Storm on him to bring him out fast.
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Disclaimer:
Sorry if people already know this, but from my experience it seems a lot of people really don't. Please feel free to correct me if I have made a mistake somewhere....this isn't a rant, I was only trying to inform a few people on this devastating skill.
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Aug 21, 2006, 11:21 AM // 11:21
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Shiro does use a stance, Riposting Shadows. "Stance. For 20 seconds, Shiro shadow steps to the next foe that attacks him and attempts a return attack. If this attack hits, Riposting Shadows is renewed."
Common misunderstanding regarding the Meditation seems to be that all the damage you cause to him during the meditation, gets stolen when it ends. I've had a bunch of teams saying that if he uses meditation, everyone must stop attacking him. Which is dumb. Very dumb. Extremely dumb.
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Aug 21, 2006, 11:22 AM // 11:22
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#4
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Banned
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Gale worked just fine for me...
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Aug 21, 2006, 11:37 AM // 11:37
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#5
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Once Shiro enters Meditation you can't break it with anything except through doing 700 points of damage. It's a *skill*.
However, 700 damage isn't that much, not with 8 people pounding on him with all they've got, and him without any defence except his armor.
Keep Shiro blinded so he can't heal himself, kill the Shiro'ken as quickly as you can (to bring the banished guys back), and make sure everyone smacks Shiro with all they've got whenever he enters Meditation, and he'll go down quick enough.
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Aug 21, 2006, 01:11 PM // 13:11
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#6
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Academy Page
Join Date: Jan 2006
Location: England
Guild: Heroes of Vizunah Square [VIZU]
Profession: Me/Mo
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An alternative would be to take Diversion and keep using that on him, then he can't use his skill.
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Aug 21, 2006, 11:58 PM // 23:58
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#7
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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life stealing skills or a vamperic weapon upgrade dosen't coutn as damage, so you can keep on damaging him while he's in the meditation
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Aug 22, 2006, 11:00 AM // 11:00
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#8
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Krytan Explorer
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Quote:
life stealing skills or a vamperic weapon upgrade dosen't coutn as damage, so you can keep on damaging him while he's in the meditation
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...But that's the point, you want to do as much damage as possible while he's using the skill. Ending it fast is the single safest way of dealing with it.
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Aug 22, 2006, 12:50 PM // 12:50
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#9
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Prefer Unlight Beer [PuB]
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I used wild blow and it ended? As soon as i used it, i took 20 dmg from the stance. WTF?
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Aug 22, 2006, 02:42 PM // 14:42
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#10
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Except it's a skill, not a stance.
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Aug 22, 2006, 04:58 PM // 16:58
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
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knockdowns remove it, i used shove [E] and it removed it
Quote:
Originally Posted by Ira Blinks
Gale worked just fine for me...
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^^ proof
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Oct 01, 2006, 01:01 PM // 13:01
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#12
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Frost Gate Guardian
Join Date: Jul 2006
Profession: W/Mo
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easiest way i found was as soon as he does that use a knockdown skill and brings him striaght out of it so you can get back to giving him a kicking
alot of hammer skills work or shove
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Oct 03, 2006, 05:42 PM // 17:42
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by falling demon
knockdowns remove it, i used shove [E] and it removed it
^^ proof
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edit: looks like the KD method was er... nerfed.
Last edited by Cirian; Oct 09, 2006 at 06:01 PM // 18:01..
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Oct 03, 2006, 06:02 PM // 18:02
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#14
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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I have tested Shove, Shock and Gale against Shiro on 1 vs 1 so no-one else would damage him (except Mhenlo). Knockdowns will not end Meditation of the Reaper.
Last edited by RoadKill97; Oct 06, 2006 at 05:39 PM // 17:39..
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Oct 04, 2006, 01:38 PM // 13:38
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#15
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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It actually only takes 500 damage to end Meditation, not 700. But it steals 620 health from each nearby person when it ends, assuming it ran full course.
It has a range of about 2/3 compass range and recharges every 60 seconds.
I don't think it can be ended other than dealing 500 damage, or waiting it out.
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Oct 04, 2006, 01:55 PM // 13:55
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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As a recent thread I started similarly came to conclude: it's most unfortunate that they made the battle with Shiro gimmicky, requiring exactly one certain build to survive him.
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Oct 04, 2006, 02:03 PM // 14:03
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#17
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Carinae Dragonblood
It actually only takes 500 damage
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Not to be picky, but how do you know it only takes 500 damage to end Meditation of the Reaper?
This site, this site, and this site all appear to disagree and claim it is 700 damage.
(I was basing my original post on GuildWiki...which is generally kept up-to-date, to my knowledge)
Last edited by Cebe; Oct 04, 2006 at 02:06 PM // 14:06..
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Oct 06, 2006, 05:55 AM // 05:55
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#18
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Re-read your first link.
I concur with GWiki, as verified with a Soul Barbs + WW combo.
Plus, the skill icon when you are actually under Meditation, says 500 not 700.
Last edited by Carinae; Oct 06, 2006 at 06:01 AM // 06:01..
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Oct 09, 2006, 05:55 PM // 17:55
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#19
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by RoadKill97
I have tested Shove, Shock and Gale against Shiro on 1 vs 1 so no-one else would damage him (except Mhenlo). Knockdowns will not end Meditation of the Reaper.
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I had a peek at GuildWiki's discussion of the skill and it seems that while KD did work, it doesn't any more because KD made him too easy. So just do 500 damage (even though it says 700 in places) as quickly as possible when he activates it. Or run a long way away.
Last edited by Cirian; Oct 09, 2006 at 06:03 PM // 18:03..
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Oct 09, 2006, 06:35 PM // 18:35
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#20
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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while wild blow does not end his meditation, it does however end his stance (riposting shadows) and if your warrior is build correctly it'll do a significant amount of damage towards ending meditation.
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